Professional Resume Template for

Game Programmer Intern

Ethan J. Mercer

Los Angeles, CA

(310) 555-0187

ethan.mercer@email.com

linkedin.com/in/ethan-mercer | github.com/ethanmercer | ethanmercer.games

Professional Summary

Systems-oriented Game Programmer Intern with 2 years of hands-on experience building gameplay loops, rendering features, and low-level engine systems using C++ and C# inside Unreal Engine and Unity. Proven ability to optimize CPU and GPU execution, having successfully reduced physics latency by 19%, decreased build failure rates by 35%, and optimized UI rendering to save 22% of draw calls. Proficient in graphics profiling with Unity Profiler, build automation via Jenkins, version control with Git and Perforce, and math-heavy gameplay physics. Collaborative developer who works closely with designers to translate creative visions into playable, high-performance interactive experiences.

Work Experience

Game Programmer Intern — Neon Forge Studios

Los Angeles, CA | May 2025 – Present

  • Programmed core gameplay mechanics and player movement controls in C++ for an unannounced action-RPG title, increasing execution speed by 14% and eliminating 8 player-movement bugs.
  • Optimized collision detection algorithms and physics behaviors within Unreal Engine 5, reducing physics thread overhead by 19% and saving 4 hours of weekly level profiling time.
  • Collaborated with 3 technical designers to implement a custom UI inventory system, improving menu rendering performance by 22% and lowering UI draw calls across 5 levels.
  • Integrated third-party SDKs and local save-data serialization using JSON, reducing save file loading times by 28% and ensuring stable state transitions for 10,000 beta testers.

Game Development Lab Assistant — West Coast Institute of Technology Lab

Los Angeles, CA | September 2024 – May 2025

  • Implemented real-time pathfinding behaviors and behavior trees for 12 unique enemy AI variants in Unity, reducing path recalculation latency by 20% during active battle scenes.
  • Authored custom editor tools and window panels in C# to automate asset validation, decreasing level setup iteration times by 24% for a team of 15 student developers.
  • Maintained Jenkins continuous integration pipelines for overnight game packaging, resolving compilation errors and decreasing build failure rates by 35% over 8 months.
  • Conducted profiling sessions using Unity Profiler and Xcode, identifying 4 critical memory leaks and saving 250MB of system RAM on target mobile deployment hardware.

Education

Bachelor of Science in Computer Science (Concentration in Game Development)

West Coast Institute of Technology · Los Angeles, CA · 2026

Skills

C++, C#, Unity, Unreal Engine 5, Python, HLSL, Git, Perforce, Jenkins, Unity Profiler, RenderDoc, Linear Algebra, 3D Physics, Gameplay Systems, UI Programming, JSON Serialization, Custom Editor Tooling, Shaders

Projects

Aetherial Ascent

Role: Gameplay Programmer

Tools: Unreal Engine 5, C++, Git

Engineered a custom double-jump and wall-climbing physics module, decreasing CPU physics thread overhead by 16% and resolving 12 gameplay defects.

Shadows of the Citadel

Role: Tools & Graphics Programmer

Tools: Unity, C#, HLSL, Perforce

Authored custom vertex shader animations and automated Level-of-Detail (LOD) generation script, reducing GPU rendering times by 22% on mid-range target consoles.

Certifications

  • Unity Certified Associate: Programmer (2024)
  • Unreal Engine C++ Developer Certification (2025)
  • C++ Certified Associate Programmer (CPA) (2023)

Additional information

  • Languages: English (Native), French (Conversational)
  • Volunteer Work: Organizer for campus game jams and local hackathons (2024-present)
  • Availability: Immediate (willing to relocate)

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Job Market Insights

Market data and opportunities for

Game Programmer Intern

Job Market Insights

$46,000

-

$68,000

Avg:

$57,000

Growth Outlook:

The employment of software developers, including game programmers, is projected to grow 15% from 2024 to 2034, which is much faster than the average for all occupations. The expanding use of real-time 3D environments across sectors like simulation training, virtual production, and interactive media keeps demand for technical game programmers strong. Studios continue to offer internship programs to train and recruit entry-level developers who demonstrate strong C++ skills, math foundations, and hands-on engine experience, ensuring high placement rates.

15% growth over 10 years

Key Skills Required

Focus on these skills when customizing your resume for recruiter screenings.

Proficiency in C++ and C# with a solid understanding of object-oriented programming and memory management || Hands-on experience with game engines such as Unreal Engine 5 (C++) or Unity (C#) for building interactive 3D projects || Understanding of gameplay systems development including player input, camera control, movement physics, and basic AI || Practical knowledge of 3D math, linear algebra, vector mathematics, and graphics shaders using HLSL or GLSL || Familiarity with industry-standard version control systems including Git and Perforce for collaborative development

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Game Programmer Intern

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