Professional Resume Template for
Game Programmer Intern
Ethan J. Mercer
Los Angeles, CA
(310) 555-0187
ethan.mercer@email.com
linkedin.com/in/ethan-mercer | github.com/ethanmercer | ethanmercer.games
Professional Summary
Systems-oriented Game Programmer Intern with 2 years of hands-on experience building gameplay loops, rendering features, and low-level engine systems using C++ and C# inside Unreal Engine and Unity. Proven ability to optimize CPU and GPU execution, having successfully reduced physics latency by 19%, decreased build failure rates by 35%, and optimized UI rendering to save 22% of draw calls. Proficient in graphics profiling with Unity Profiler, build automation via Jenkins, version control with Git and Perforce, and math-heavy gameplay physics. Collaborative developer who works closely with designers to translate creative visions into playable, high-performance interactive experiences.
Work Experience
Game Programmer Intern — Neon Forge Studios
Los Angeles, CA | May 2025 – Present
- Programmed core gameplay mechanics and player movement controls in C++ for an unannounced action-RPG title, increasing execution speed by 14% and eliminating 8 player-movement bugs.
- Optimized collision detection algorithms and physics behaviors within Unreal Engine 5, reducing physics thread overhead by 19% and saving 4 hours of weekly level profiling time.
- Collaborated with 3 technical designers to implement a custom UI inventory system, improving menu rendering performance by 22% and lowering UI draw calls across 5 levels.
- Integrated third-party SDKs and local save-data serialization using JSON, reducing save file loading times by 28% and ensuring stable state transitions for 10,000 beta testers.
Game Development Lab Assistant — West Coast Institute of Technology Lab
Los Angeles, CA | September 2024 – May 2025
- Implemented real-time pathfinding behaviors and behavior trees for 12 unique enemy AI variants in Unity, reducing path recalculation latency by 20% during active battle scenes.
- Authored custom editor tools and window panels in C# to automate asset validation, decreasing level setup iteration times by 24% for a team of 15 student developers.
- Maintained Jenkins continuous integration pipelines for overnight game packaging, resolving compilation errors and decreasing build failure rates by 35% over 8 months.
- Conducted profiling sessions using Unity Profiler and Xcode, identifying 4 critical memory leaks and saving 250MB of system RAM on target mobile deployment hardware.
Education
Bachelor of Science in Computer Science (Concentration in Game Development)
West Coast Institute of Technology · Los Angeles, CA · 2026
Skills
C++, C#, Unity, Unreal Engine 5, Python, HLSL, Git, Perforce, Jenkins, Unity Profiler, RenderDoc, Linear Algebra, 3D Physics, Gameplay Systems, UI Programming, JSON Serialization, Custom Editor Tooling, Shaders
Projects
Aetherial Ascent
Role: Gameplay Programmer
Tools: Unreal Engine 5, C++, Git
Engineered a custom double-jump and wall-climbing physics module, decreasing CPU physics thread overhead by 16% and resolving 12 gameplay defects.
Shadows of the Citadel
Role: Tools & Graphics Programmer
Tools: Unity, C#, HLSL, Perforce
Authored custom vertex shader animations and automated Level-of-Detail (LOD) generation script, reducing GPU rendering times by 22% on mid-range target consoles.
Certifications
- Unity Certified Associate: Programmer (2024)
- Unreal Engine C++ Developer Certification (2025)
- C++ Certified Associate Programmer (CPA) (2023)
Additional information
- Languages: English (Native), French (Conversational)
- Volunteer Work: Organizer for campus game jams and local hackathons (2024-present)
- Availability: Immediate (willing to relocate)
Job Market Insights
Market data and opportunities for
Game Programmer Intern
Job Market Insights
$46,000
-
$68,000
Avg:
$57,000
Growth Outlook:
The employment of software developers, including game programmers, is projected to grow 15% from 2024 to 2034, which is much faster than the average for all occupations. The expanding use of real-time 3D environments across sectors like simulation training, virtual production, and interactive media keeps demand for technical game programmers strong. Studios continue to offer internship programs to train and recruit entry-level developers who demonstrate strong C++ skills, math foundations, and hands-on engine experience, ensuring high placement rates.
15% growth over 10 years
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