Professional Resume Template for

3D Modeler

Adrian L. Thorne

Orlando, FL

(407) 555-0158

adrian.thorne@email.com

linkedin.com/in/adrian-thorne | github.com/adrianthorne | adrianthorne3d.artstation.com

Professional Summary

Systems-oriented 3D Modeler with 5 years of experience generating optimized assets, clean topology, and hard-surface models for games and product visualization. Expertise includes polygon reduction, high-to-low poly baking, UV packing, and PBR texturing pipelines. Proven ability to collaborate with technical directors and lead artists to deliver 4 major interactive environments, reducing system load times by 22% and saving 15% in graphics memory through modular kitbash designs. Proficient in integrating final models into Unreal Engine and Unity while meeting tight runtime budgets. Fluent in Autodesk Maya, Blender, ZBrush, and Substance Painter.

Work Experience

3D Modeler — Ironwood Interactive

Orlando, FL | November 2023 – Present

  • Modeled and optimized 120+ hard-surface mechanical props and environment assets using Autodesk Maya, keeping average polycount under 20,000 polygons per asset.
  • Baked high-to-low poly meshes in Substance Painter, reducing texture memory usage by 25% while maintaining exceptional specular and diffuse visual detail.
  • Integrated modular assets into Unreal Engine 5 level files, implementing custom LOD groups that boosted scene execution performance by 18% during playtests.
  • Coordinated with 4 character artists to script clean topology automation tools using Python, lowering base mesh rigging and skinning error rates by 30%.

Associate 3D Modeler — Vanguard Digital Media

Tampa, FL | June 2021 – October 2023

  • Designed and sculpted 55 organic prop models using ZBrush, outputting optimized subtools and displacement maps to speed up rendering speeds by 20%.
  • Authored 80+ PBR materials and tileable textures in Substance Painter and Designer, ensuring a uniform visual aesthetic across 3 complete product lines.
  • Unwrapped and packed UV coordinate layouts for 180 props in Blender, increasing overall UV texture space density by 15% and lowering memory overhead.
  • Audited the central Perforce asset registry of 2,000 models, correcting 90 naming and directory discrepancies to improve pipeline loading times by 22%.

Education

Bachelor of Fine Arts in 3D Modeling and Design

Ringling College of Art and Design · Sarasota, FL · 2021

Skills

Autodesk Maya, Blender, ZBrush, Substance Painter, Substance Designer, Unreal Engine 5, Unity, PBR workflow, Hard surface modeling, High-to-low poly baking, UV unwrapping, Topology optimization, Scripting (Python), Perforce

Projects

Project: Sci-Fi Outpost Modular Kit

Role: Modular 3D Modeler

Tools: Maya, Substance Painter, Unreal Engine 5

Engineered a modular environment set of 25 interchangeable wall and floor pieces, reducing level assembly timelines by 30% and draw calls by 20%.

Project: Autonomous Exploration Drone

Role: Hard Surface Modeler

Tools: Blender, Substance Painter, ZBrush, Marmoset Toolbag

Modelled and baked a mechanical drone vehicle asset, reducing polycount by 35% while maintaining sharp hard edges and clean panel gaps for marketing renders.

Certifications

  • Autodesk Certified Professional: Maya for Design (2022)
  • Unreal Engine Certified Creator: Environment Art (2023)
  • Substance Certified Creator (2021)

Additional information

  • Languages: English (Native), German (Conversational)
  • Volunteer Work: Contributed optimized 3D assets to open-source flight simulation projects (2022–Present)
  • Availability: 2 weeks notice

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Job Market Insights

Market data and opportunities for

3D Modeler

Job Market Insights

$65,000

-

$98,000

Avg:

$80,000

Growth Outlook:

The U.S. Bureau of Labor Statistics projects a 1.6% growth in employment for special effects artists and animators (including 3D modelers) between 2024 and 2034. While slower than average, approximately 5,000 openings are expected annually due to retirement and industry turnover. High-quality 3D assets remain critical for expansion in gaming, VFX, and virtual production. Modeler roles that bridge technical pipelines and procedural workflows will see the highest demand. Adapting to real-time integration is vital for career stability.

1.6% growth over 10 years

Key Skills Required

Focus on these skills when customizing your resume for recruiter screenings.

Proficiency in Autodesk Maya or Blender for hard-surface asset modeling, modular setups, and kitbashing || Advanced organic sculpting skills using ZBrush to capture organic curves, shapes, and complex details || Mastery of Substance Painter for PBR texturing, material authoring, high-to-low poly baking, and map export || Proven capacity to unwrap and pack complex UV layouts to maximize texture space and resolution density || Ability to maintain clean topology and budget polygon counts to satisfy strict runtime engine constraints || Experience importing, placing, and optimizing 3D model assets inside Unreal Engine 5 or Unity projects || Knowledge of Python or similar scripting tools to build administrative plugins and automate modeling steps || Skill in resolving texture seams, alignment errors, and normal map baking artifacts on complex geometries || Familiarity with version control pipelines like Perforce to handle asset databases in collaborative environments || Strong teamwork skills to translate concept art drawings and reference materials into functional 3D models

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