Professional Resume Template for

3D Artist

Sylvia A. Novak

Atlanta, GA

(404) 555-0131

sylvia.novak@email.com

linkedin.com/in/sylvianovak | github.com/sylvianovak | sylvia_novak.artstation.com

Professional Summary

Methodical 3D Artist with 5 years of experience creating highly detailed assets and environmental textures for video game and architectural pipelines. Expertise includes high-to-low poly baking, UV layout execution, digital sculpting, and material creation using PBR workflows. Proven track record collaborating with development leads to deliver 4 key projects, reducing engine asset loading times by 20% and improving production pipeline output by 15% through optimized modular workflows. Proficient in integrating final models into Unreal Engine and Unity while adhering to frame-rate budgets. Fluent in Autodesk Maya, ZBrush, Substance 3D Painter, and Blender.

Work Experience

3D Artist — Ironclad Games

Atlanta, GA | November 2023 – Present

  • Sculpted and textured over 85 stylized environmental assets and hero props using ZBrush and Maya, keeping all models within tight 15,000-polygon limits.
  • Created 40 custom tileable materials and smart materials in Substance 3D Painter, reducing texturing workflow cycles across 3 external art teams by 25%.
  • Integrated 3D assets into Unreal Engine 5, configuring LOD systems and collision volumes to increase overall gameplay frame rate performance by 15%.
  • Collaborated with 6 environment artists to build a modular kitbash asset library, saving 120 hours of background art production time on a major game level expansion.

Associate 3D Artist — Skyline Visualization

Savannah, GA | June 2021 – October 2023

  • Modeled and optimized 110 interior and exterior architectural models in Autodesk 3ds Max, reducing scene rendering times by 30% without quality loss.
  • Unwrapped and packed UV layouts for 200+ furniture models using Blender, improving texture resolution efficiency by 18% and saving graphics memory.
  • Authored photorealistic materials using Adobe Photoshop and Substance Designer, resolving 45 texture alignment errors across complex CAD model imports.
  • Maintained the studio asset database of 1,200 models using Perforce, increasing file retrieval speed and streamlining weekly delivery schedules by 20%.

Education

Bachelor of Fine Arts in Game Art

Savannah College of Art and Design (SCAD) · Savannah, GA · 2021

Skills

Autodesk Maya, ZBrush, Substance 3D Painter, Substance 3D Designer, Unreal Engine 5, Unity, Blender, Autodesk 3ds Max, PBR texturing, Hard surface modeling, UV unwrapping, High-to-low poly baking, Modular environment design, Perforce

Projects

Project: Lost Temple Game Environment

Role: Environment 3D Artist

Tools: Maya, ZBrush, Substance Painter, Unreal Engine 5

Constructed a fully modular environment consisting of 30 assets, improving texture memory utilization by 35% using trim sheets and parent-child shaders.

Project: Sci-Fi Rover Vehicle

Role: Hard Surface Artist

Tools: Blender, Substance Designer, Substance Painter, Marmoset Toolbag

Sculpted and baked a complex mechanical vehicle prop, reducing polycount by 40% while preserving high-resolution surface details for cinematic close-ups.

Certifications

  • Autodesk Certified Professional: 3ds Max for Design (2022)
  • Unity Certified Professional: 3D Artist (2021)
  • Substance Certified Creator (2023)

Additional information

  • Languages: English (Native), French (Conversational)
  • Volunteer Work: Contributed custom 3D models to open-source educational history projects (2022–Present)
  • Availability: 2 weeks notice

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Job Market Insights

Market data and opportunities for

3D Artist

Job Market Insights

$62,000

-

$96,000

Avg:

$78,000

Growth Outlook:

The U.S. Bureau of Labor Statistics projects a 1.6% employment growth for special effects artists and animators between 2024 and 2034. While slower than average, this translates to about 5,000 job openings annually, driven by worker replacement needs. Demand is sustained by expansion in video games, mobile gaming, and virtual production. Artists who specialize in real-time engine integration and modular asset creation will find the strongest job stability. Embracing procedural and AI-assisted workflows is key to remaining competitive.

1.6% growth over 10 years

Key Skills Required

Focus on these skills when customizing your resume for recruiter screenings.

Proficiency in Autodesk Maya or 3ds Max for hard-surface and environment asset modeling || Advanced digital sculpting skills using ZBrush to create high-resolution organic and mechanical details || Mastery of Substance 3D Painter and Designer for physically based rendering (PBR) material authoring || Proven capacity to unwrap and pack complex UV layouts to maximize texture resolution and efficiency || Familiarity with high-to-low polygon mesh baking techniques, producing clean normal maps with minimal distortion || Experience importing, setting up, and optimizing 3D assets inside Unreal Engine 5 or Unity || Ability to maintain clean topology and budget polygon limits to ensure real-time performance constraints || Skill in creating tileable textures and trim sheets for modular environment workflows || Knowledge of version control software such as Perforce or Git to manage asset databases in a team setting || Strong collaboration skills to work with concept artists, programmers, and technical directors

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3D Artist

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